Tuesday, 1 April 2014

jaws




The pitch changes rapidly throughout the scene; there are lots of high notes used by violins and challis, this is all to scared and panic the viewers and gets them thinking what’s next or what’s going to happen.


The sound used for the diver (the sound of his breathing) I believe has been made using sound effects and Foley, the sound of movements in the water made using sound effects, but the bubbles are made using Foley. The sound of the cage moving has been created with Foley and when the shark knocks the cadge.

 The use of dissonance is where the shark appears from nowhere, and then bumps into the cadge.

The sound track (dadadada) makes your heart race this is the score and its purpose is to set the mood for the viewers. The score is played over the visual clip. The score links on to so much more; because of the short high to low pitch sound track this sets a pace. Also gives us a little bit of information about the character, It shows us he is panicking, Worried, Nervous and scared but it also shows a bit of relief when the sound track fades away as it shows the shark swimming away. But is it too good to be true, we don't stop worrying at this point, as we are unsure of what will happen next.

The Instrumentation, meaning the instruments used, double bass, challis, violins and the silence, used to build up tension using higher and lower pitches.

Within this short sound clip (dadada) all the music is non- diegetic, this makes a build up for the viewers, and sets a mood for the viewers to think about what’s going to happen, this will get the viewers existed and keep them hooked in wondering also thinking what will happen next.

The well-known theme tune for jaws ‘DADADA’ is used for us the viewers to get to know and give us a feel of the character (jaws) this is called leitmotif; The whole point of this is to let us get to know a feeling of jaws as he’s a shark and he can not talk, where as the other characters (humans) can talk and that’s how they introduce there characters. When the man is in the cadge under water he can not talk and tell us how scared he is or how he is feeling, but again leitmotif is used, also you can get a feel of the character and how he is feeling by watching his body language.

Tuesday, 11 February 2014

recording plan with photos for shaun of the dead

making he sound of smashing glass

seeing the smash happen

smashing glass again

this was us making a swoosh sound for items being thrown at the zombies

 using a box full of rattly items helped us make a rubbishing sound

using a coat hanger made a lovely swoosh sound

we used broken plates and dropped them upon the remains to get a smashing effect





items hitting zombie

this was us making the sound of items hitting zombie again 

this picture was us making thesound of a record hitting flesh.



rubbishing in box again 


These few pictures show the equipment we used to make our Foley to go with the clip Shaun of the dead. i worked with two others so that we could have one person recording, one person doing the Foley and one person taking pictures, we took this in turn and swapped roles so that we took part in every activity. 

we used many simple items such as tubs, tins, tape recorders, a wooden stick, a rug, broken plates, coat hangers and more. all these items all the items that we used gave us amazing effects, i would have never thought of using simple ideas, items you can find at home.



when recording you need to keep an eye on the monitor on the voice recorder, making sure that all recording levels stay the same and are working throughout the project that your doing. you must put a sign up or give some indication to others that are around to let them know you are recording as background noise will effect your recordings and may ruin you work you also need to choose a quiet environment example it would not be a great idea to go record next to a main road or near road works or in a canteen hall. to get clearer recordings you should position your microphone to where the sound is going to be example if your going to get a sound recording of footsteps you will need the microphone down low near the floor.

when recording we use a 'zoom microphone'  because they give out good quality sound and this is great and will make you work the best it can be.

Tuesday, 1 October 2013

soundtrack questions lord of the rings

the score you may not noticed as its played under a visual,  just like this scene the score has been played throughout the whole scene and you may not have noticed. the score is used to set a mood and create a feeling for the scene.

dialogue or ADR is where you sync dialogue (a spoken part of the film) over the top of a clip therefor a voice over, this has been used where the man on the horse is riding up and down the crowd shouting.

sound design and foley have been used the most throughout the scene, single or few trots of the horses have been used by Foley, along with the metal sound of armer when moving, also Foley has been used when the arrows are shot into the sky but also when the arrow hit the target. sound design brings an item or character to life with sound, therefor the sound of the dragon flying and its roar would have been made by sound design and last but not least the horns being blown through are used by sound design also.

ambiance/ atmosphere this is the sound of a natural environment, this means no sound effects are used for example, in this scene it would be the sound of wind and horses naying and also the crowd talking between themselves that creates the atmosphere.

wild track are using recorded sound made whilst filming, without having to use a sound over. Therefor in this scene it contains quiet a bit for example the crowd cheering, its like when your watching the football on the telly the crowd is a natural sound because they don't use effects for the football. when all the horses are charging together it would benefit you to use the natural sound of them as it would sound amazing and you wouldn't need to Foley it.



Tuesday, 24 September 2013

questions

what is a film score and why is it used?
The score/ underscore is the music played under the visual that you do not notice in the film.

What the Foley sound effects and why they are used?
everyday sound made by normal objects.

what is ADR and why is it used?
dialogue spoken part of the film.

what is the art of sound design?
design of the environment in your natural sound environment.